Post by Deleted on Jun 22, 2016 15:33:43 GMT
Birth Name: Lara Danielle Marie Chambers
Performance Name: Lara Chambers
Nicknames: Lady of Chambers
Age: 27
Picture Base: Christy Mack
Place of Birth: Liverpool; England
Currently Residing: Unknown
Height: 5‘3“
Weight: 105 Lbs
Why did Engage Wrestling sign you?: “Engage Wrestling saw an opportunity to sign her following the controversy surrounding her in her previous role at Deathcore Wrestling in Tennessee. With the belief that she’ll bring ratings, the company have offered her a contract.”
POSITIVE TRAITS:
- Balanced (mentally)
- Calm
- Charismatic
- Charming
- Clever
- Courageous
- Courteous
- Cultured
- Daring
- Decent
- Dedicated
- Dignified
- Disciplined
- Dynamic
- Energetic
- Exciting
- Extraordinary
- Flexible
- Focused
- Fun-Loving
- Hardworking
- Humorous
- Impressive
- Independent
- Innovative
- Liberal
- Loyal
- Modest
- Open
- Optimistic
- Original
- Passionate
- Playful
- Popular
- Rational
- Reliable
- Sexy
- Spontaneous
- Strong
- Upright
NEGATIVE TRAITS:
- Angry
- Argumentative
- Arrogant [at points]
- Artificial
- Barbaric
- Bizarre
- Blunt
- Brutal
- Callous
- Cold
- Cruel
- Demanding
- Destructive
- Devious
- Dirty
- Disturbing
- Egocentric
- Fiery
- Hateful
- Insulting
- Morbid
- Paranoid
- Perverse
- Rowdy
- Sadistic
- Venomous
Personality Overview: When it comes to business, Lara does not know friend or foe. If she has set her mind on something.- there is only little chance she can be stopped. In the past she had several encounters with close friends which ended bloody. She is a rather private person when it comes to her private life. Which makes it difficult to see the real Lara Chambers. Having a rather sadistic and cruel nature, it is impossible to foresee her next step. All in all she is someone that just loves to fight, no matter what the outcome may be.
Why they’d be cheered: The audience somewhat seems to respect her in ring talent.- and her will to overstep boundaries. Which is def. on the plus side. She has great submission skills, which excites hardcore fans. The reason why male fans would cheer is pretty obvious. Good and exotic looks still sell. It is her spontaneous and playful nature that ever now and then comes through.
Why they’d be booed: Angry and brutal ain't the best combination? Think again. While she enjoys to deliver pain, the audience sometimes gets a little sick. It is her disturbing sense of justice that lead to insults below the belt and scenarios that include vulgar and sickening moments.
Reasons to Compete:
- Bloodlust: Your character is a fighter at heart and gets a thrill from violence. For them, winning and losing is secondary to being able to spill the blood of another human being.
- Passion: All your character has ever wanted to do is wrestle. It’s in their blood; their DNA. They eat, breathe and live this sport and for them it’s a way of life.
Attitude towards Teamwork:
- The Reluctant Soldier: Your character would always prefer to fight alone but will reluctantly join forces with someone if the cause is important enough.
Tendency to Cheat:
- Sometimes
Theme Music: ‘Pussy’ – by Rammstein
Wrestling Experience: 10 Years
Wrestling Style:
- The Technician: Relies on a catch-as-catch-can style of wrestling, featuring a variety of suplexes, submission holds and ground based wrestling.
- The Extremist: Relies on weaponry and surroundings to abuse and punish their opponents. Their primary objective, aside from victory, is to maim, bludgeon and incapacitate. Nothing is off limits for this fighter.
- The Hybrid Fighter: Combines a variety of styles from different disciplines to hurt their opponent.
In-Ring Attitude: Lara is rather focused to a certain point; if things to not go her way.- she might as well erase previous made plans. Using her anger and frustration on any opponent. Whiler her tactic is usually rather intelligent, at points she is losing that cool.
Tendency to End Fights:
- Outwrestle: Beats the opponent using their preferred wrestling style.
- Ultra-Violence: Executes vulgar displays of violence and brutality using weapons and their surroundings, leaving their opponent no choice but to concede defeat.
In-Ring Strengths:
- Never giving up mentality: She is not believing in the word IMPOSSIBLE.
- Motivation through pain: She does not need a good pat on the shoulder to start her engine, more like a kick to the face.
- Copy Cat: Considering her years in the business, she pretty much can adapt any opponent's style.
In-Ring Weaknesses:
- Size: Even compared to most females she is a midget.
- Rage: Makes her lose focus. Causes mistakes.
- Being a loner: Once again pretty much explains itself. She knows many people, but wouldn't call much of them friends.
Favourite Match Types:
- Submission Matches
- Inferno Matches
- Streetfights
Disliked Match Types:
- Ladder Matches
- Handicap Matches
- Typical female matches (Bra and Panties, Paddle on a pole; etc.)
FINISHERS
1. Chambers of Hell – Lotus Lock
2. Slaughtered Lamb – Curb Stomp
SIGNATURE MOVES
1. Dry Hole– Jaw Breaker
2. Animal Planet – Black Widow
COMMON MOVES
1. Hanging Scoop Slam
2. Powerbomb to Facebuster
3. Tornado DDT
4. Tarantula
5. Reverse Piledriver
6. Running Knee Smash
7. Bitch Slap
8. Swinging neck breaker
9. Catapult Drop Kick
10. Northern Light Suplex
(You have 850 attribute points to distribute among the following categories. Each category can have a maximum of 100 but MUST have a minimum of 10. Please do not exceed 850 points, or you will be asked to amend)
Grapple Strength: 50/100 – Determines how strong you are.
Strike Power: 60/100 – Determines how hard you can throw a punch.
Speed: 70/100 – Determines how fast you are.
Aerial Agility: 10/100 – Determines how skilled you are with high-flying moves.
Technique: 80/100 – Determines how skilled you are as a technical wrestler.
Submission Attack: 100/100 – Determines your ability to apply effective submissions.
Submission Defence: 80/100 – Determines your ability to successfully defend against submissions.
Endurance: 80/100 – Determines how much punishment you can take before it affects you.
Stamina: 60/100 – Determines how long you can exert yourself before growing tired.
Recovery: 50/100 – Determines how quickly you can recover from attacks during a fight.
Focus: 80/100 – Determines your ability to focus on your opponent, avoiding outside distractions.
Composure: 50/100 – Determines your ability to remain calm when under pressure, or when the game plan is failing you.
In-Ring Intelligence: 80/100 – Determines how clever you are at using your environment and surroundings to your advantage.
Press Conference Exemption Clause:
- Not Activated: Your character is obligated to attend press conferences.
Agent Name: Michelle or Shelly
Agent Contact Information: Boards; Twitter; Smoke Signals