Post by Deleted on Jun 26, 2016 15:17:01 GMT
Birth Name: Amarillo Nash
Performance Name: Amarillo Nash
Nicknames: The Outlaw
Age: 27
Picture Base: Lance Archer
Place of Birth: Amarillo, Texas
Currently Residing: Amarillo, Texas
Height: 6‘ 5“
Weight: 219 Lbs
Why did Engage Wrestling sign you?: Amarillo was the "sweetener" in the package deal that brought Walter Hobbs to Engage. A seasoned fighter on the southwest independent circuit, he has developed a reputation for his in ring skills, mystique, and bad boy persona.
(You are required to select specific traits of your character’s personality. You must have at LEAST five positive traits and at LEAST five negative ones, as nobody is 100% good or bad. How you behave in roleplays and segments will determine your crowd status.)
POSITIVE TRAITS:
(Please delete all that do NOT apply – you must have a MINIMUM of five)
- Articulate
- Athletic
- Disciplined
- Independent
- Sexy
- Strong
NEGATIVE TRAITS:
(Please delete all that do NOT apply – you must have a MINIMUM of five)
- Abrasive
- Amoral
- Arrogant
- Troublesome
- Venomous
Personality Overview: Amarillo Nash is, in every sense, good and bad, the complete antithesis of Walter Hobbs. A man's man, with no shortage of confidence, and an sense of humility or respect. He has very serious, matter-of-fact, unpleasant demeanor. All business all the time. Has no interest in pleasantries, and tells it how it is.
Why they’d be cheered: Amarillo Nash has developed a reputation in the independents as a hard-hitting, hard working commodity that has the diehard fans salivating to see him on a bigger stage.
Why they’d be booed: He's an asshole. There's no two ways about it. He's not for the fans, and his abrasive mannerisms will turn many off.
Reasons to Compete:
(Please delete all which DO NOT apply to your character)
- Glory: Your character is all about winning and cannot stand to lose. It sends them into a rage. They have to be the very best and they’ll stop at nothing – for better or worse – to achieve that.
- Bloodlust: Your character is a fighter at heart and gets a thrill from violence. For them, winning and losing is secondary to being able to spill the blood of another human being.
- Financial Gain: Your character wants to be rich beyond their wildest dreams and sees wrestling (coupled with endorsements and celebrity status) as a means to achieve that.
- Passion: All your character has ever wanted to do is wrestle. It’s in their blood; their DNA. They eat, breathe and live this sport and for them it’s a way of life.
Attitude towards Teamwork:
(Please select ONE and delete the rest)
- The Lone Wolf: Your character would never work as part of a team, even if it meant life would be easier by joining forces. They cannot be relied upon to work together. They came into the world alone and will go out alone. They are the epitome of lone wolf.
Tendency to Cheat:
(Please select ONE and delete the rest)
- Often
Theme Music: ‘The Devil in Miss Jones’ – Mike Ness
Valet/Manager: Mickey Conway
Valet/Manager Picture Base: Ed Norton
Valet/Manager Purpose: To look pretty.
Wrestling Experience: 6
Wrestling Style:
(Please delete ALL that DO NOT apply to your character)
- The Wrassler’: Relies on a hard-hitting, old school style of brawling when inside the ring. Takes a traditional wrestling style and makes it relevant once again.
- The Hoss: Relies on brute strength and size to dominate their opponent. They don’t have much talent in terms of wrestling skill, but they’re powerful and can still hurt you.
- The Strong Stylist: Relies on hard-hitting (often stiff) moves and sharp strikes. Whether it’s punches, chops, kicks, throws or submission holds, this fighter wants to hit hard, hit fast and hurt their foes.
- The Extremist: Relies on weaponry and surroundings to abuse and punish their opponents. Their primary objective, aside from victory, is to maim, bludgeon and incapacitate. Nothing is off limits for this fighter.
In-Ring Attitude: Focused, relentless, and calculated approach. No mercy. Looks to send a message with every match.
Tendency to End Fights:
(Please delete ALL that DO NOT apply)
- Outwrestle: Beats the opponent using their preferred wrestling style.
- Outsmart: Overcomes the opposition through intelligence, ingenuity and superior ring psychology.
- Ultra-Violence: Executes vulgar displays of violence and brutality using weapons and their surroundings, leaving their opponent no choice but to concede defeat.
In-Ring Strengths:
- Striking Power. Nash hits hard, and employs an offense that is tailored toward his strength, utilizing knees, punches, kicks and his famous "Dead Man's Hand" heart punch.
- Technique. He's a technician, particularly when it comes to power moves, like spine busters, power bombs, and his patented "Lone Star" Superplex Jackhammer.
- Intelligence. He's a brutal fighter with power and technique, but he's also a smart fighter, one of the dirtiest players in the game, who knows how to make the most out of his surroundings.
In-Ring Weaknesses:
- Aerial Game. Just not part of his repertoire. Anyone facing Nash will have one less aspect of the game to have to worry about defending against.
- Submission Offense. When Nash puts an opponent down, he is much more likely to employ a ground and pound technique than to seek an arm bar or a choke. Again, it's an area of the game that opponents will not likely need to study defensively when facing Nash.
- Weakness: Tendency to get disqualified. When things get heated, the first thing that goes out the window for Nash is a respect for the rules or the directives of the ref.
Favourite Match Types:
- Traditional One on One Matches
- Hardcore Matches
- Cage Matches
Disliked Match Types:
- Height-based matches (scaffold, ladder)
- Tag Team Matches
- Submission Matches
FINISHERS
(Maximum of Two)
1. ‘Dead Man's Hand – Heart Punch
2. ‘Lone Star’ – Superplex into Jackhammer
SIGNATURE MOVES
(Maximum of Two)
1. ‘Shit Kicker’ – Big Boot
2. ‘Crippler’ – Lariat
COMMON MOVES
(Please list 10. Note: we will use these in matches, however will also refer to your wrestling style to include additional moves from time to time.)
1. Powerbomb
2. Spinebuster
3. Ground and Pound
4. Backbreaker
5. Piledriver
6. Kicks
7. Punches
8. Knees
9. Powerslam
10. DDT
(You have 850 attribute points to distribute among the following categories. Each category can have a maximum of 100 but MUST have a minimum of 10. Please do not exceed 850 points, or you will be asked to amend)
Grapple Strength: 80/100 – Determines how strong you are.
Strike Power: 100/100 – Determines how hard you can throw a punch.
Speed: 60/100 – Determines how fast you are.
Aerial Agility: 10/100 – Determines how skilled you are with high-flying moves.
Technique: 90/100 – Determines how skilled you are as a technical wrestler.
Submission Attack: 10/100 – Determines your ability to apply effective submissions.
Submission Defence: 60/100 – Determines your ability to successfully defend against submissions.
Endurance: 85/100 – Determines how much punishment you can take before it affects you.
Stamina: 75/100 – Determines how long you can exert yourself before growing tired.
Recovery: 65/100 – Determines how quickly you can recover from attacks during a fight.
Focus: 70/100 – Determines your ability to focus on your opponent, avoiding outside distractions.
Composure: 60/100 – Determines your ability to remain calm when under pressure, or when the game plan is failing you.
In-Ring Intelligence: 85/100 – Determines how clever you are at using your environment and surroundings to your advantage.
Press Conference Exemption Clause:
(Please select ONE and delete the other. Remember, if you do NOT activate the clause, you are bound by the contractual agreement of the press conference etiquette. Failure to adhere to this will result in heavy financial fines.)
- Not Activated: Your character is obligated to attend press conferences.
Agent Name: Scott
Agent Contact Information: AIM: CarterHayesUniverse