Post by Deleted on Jun 28, 2016 23:11:22 GMT
Birth Name: George Isaac Tarver
Performance Name: Isaac Tarver.
Nicknames: N/A.
Age: 28.
Picture Base: Elias Samson
Place of Birth: Wichita, Kansas
Currently Residing: Hollywood, California.
Height: 6’ 4”
Weight: 248 Lbs
Why did Engage Wrestling sign you?: Tarver was working as an extra on one of the Fresh Studios TV Dramas before being spotted by management at Engage. He registered on their radar when he went off on a huge rant at one of the producers over his treatment, a rant that was completely unnecessary. The way he delivered it, the passion the intensity, it gripped the audience watching and it gave Engage an idea. Maybe just maybe they can turn this big actor into a wrestling superstar.
(You are required to select specific traits of your character’s personality. You must have at LEAST five positive traits and at LEAST five negative ones, as nobody is 100% good or bad. How you behave in roleplays and segments will determine your crowd status.)
POSITIVE TRAITS:
(Please delete all that do NOT apply – you must have a MINIMUM of five)
- Articulate
- Aspiring
- Athletic
- Charismatic
- Charming
- Cultured
- Passionate
- Sexy
- Strong
- Witty
NEGATIVE TRAITS:
(Please delete all that do NOT apply – you must have a MINIMUM of five)
- Abrasive
- Amoral
- Angry
- Argumentative
- Arrogant
- Artificial
- Blunt
- Conceited
- Cowardly
- Crude
- Deceitful
- Demanding
- Desperate
- Devious
- Difficult
- Dirty
- Dishonest
- Disloyal
- Disrespectful
- Disruptive
- Egocentric
- Erratic
- Fake
- False
- Fiery
- Greedy
- Inconsiderate
- Insulting
- Irrational
- Malicious
- Money-minded
- Moody
- Narcissistic
- Obnoxious
- Pompous
- Power-hungry
- Pretentious
- Selfish
- Troublesome
- Uncaring
- Unfriendly
- Vindictive
Personality Overview: Tarver has an ego the size of Texas and thinks he’s an incredible talent with God-given natural ability when it comes to anything he puts his mind to. It’s why he’s jumped from acting to wrestling without much concern over his chances. He’s arrogant, cocky, overconfident, overbearing, conceited and if you had to sum him up in just five words, it’d be: full of his own shit.
Why they’d be cheered: If there are sections of the audience who get a kick out of assholes then they’ll cheer Tarver.
Why they’d be booed: Everything about him gives wrestling fans cause to boo him. He’s not a wrestler but thinks he’s amazing. He has no in-ring talent but believes he’s the next World Champion.
Reasons to Compete:
- Stepping Stone: Your character sees wrestling as a gateway to bigger and better things for them within their career, such as acting or modelling; something else within the public eye.
- Financial Gain: Your character wants to be rich beyond their wildest dreams and sees wrestling (coupled with endorsements and celebrity status) as a means to achieve that.
Attitude towards Teamwork:
(Please select ONE and delete the rest)
- The Lone Wolf: Your character would never work as part of a team, even if it meant life would be easier by joining forces. They cannot be relied upon to work together. They came into the world alone and will go out alone. They are the epitome of lone wolf.
Tendency to Cheat:
(Please select ONE and delete the rest)
- Always
Theme Music: ‘Fight Test’ – The Flaming Lips
Wrestling Experience: Watched it on TV for 16 years and counting.
Wrestling Style:
(Please delete ALL that DO NOT apply to your character)
- The Sports Entertainer: Relies on their charisma and showmanship to mask their limited wrestling ability. They can fight, but not to the level of some of their skilled peers.
In-Ring Attitude: He thinks he’s a lethal weapon inside the ring until the bell sounds. At that point he takes a punch and everything changes. He’s a cagey fighter and stiff as a board. He’ll duck, dodge and dive for as long as possible and rely on cheating to get the upper hand. If he ever wins it’s because he outsmarted his opponent.
Tendency to End Fights:
(Please delete ALL that DO NOT apply)
- Outsmart: Overcomes the opposition through intelligence, ingenuity and superior ring psychology.
In-Ring Strengths:
- Intelligent: Can’t outwrestle but can definitely outsmart.
- No Shortage of Confidence: He believes he can beat the world.
- Strong: He doesn’t really know how to use it but he is strong.
In-Ring Weaknesses:
- Can’t Wrestle: Self-Explanatory. The guy doesn’t know a wrist lock from a padlock, but he’s learning every day.
- No Experience: He’s been brought in to entertain while he learns to fight.
- Not the Fittest: His conditioning is poor. Gasses out quickly as he’s not a pro.
Favourite Match Types:
- Anything that allows him to cheat.
Disliked Match Types:
- Anything that doesn’t allow him to cheat.
- Anything that traps him in a confined area.
- Anything that involves heights.
FINISHERS
(Maximum of Two)
1. ‘The Greatest Move in the World’ – Spear
SIGNATURE MOVES
(Maximum of Two)
1. ‘The Second Greatest Move in the World’ – Double Underhook DDT
COMMON MOVES
(Please list 10. Note: we will use these in matches, however will also refer to your wrestling style to include additional moves from time to time.)
1. Eye Poke
2. Bite
3. Slaps
4. Kicks
5. Knees
6. Hair Pulling
7. Choking
8. Head Slamming on canvas
9. Chalk in Eye
10. Spitting in Face
(You have 850 attribute points to distribute among the following categories. Each category can have a maximum of 100 but MUST have a minimum of 10. Please do not exceed 850 points, or you will be asked to amend)
Grapple Strength: 100/100 – Determines how strong you are.
Strike Power: 100/100 – Determines how hard you can throw a punch.
Speed: 100/100 – Determines how fast you are.
Aerial Agility: 10/100 – Determines how skilled you are with high-flying moves.
Technique: 20/100 – Determines how skilled you are as a technical wrestler.
Submission Attack: 20/100 – Determines your ability to apply effective submissions.
Submission Defence: 20/100 – Determines your ability to successfully defend against submissions.
Endurance: 60/100 – Determines how much punishment you can take before it affects you.
Stamina: 60/100 – Determines how long you can exert yourself before growing tired.
Recovery: 60/100 – Determines how quickly you can recover from attacks during a fight.
Focus: 100/100 – Determines your ability to focus on your opponent, avoiding outside distractions.
Composure: 100/100 – Determines your ability to remain calm when under pressure, or when the game plan is failing you.
In-Ring Intelligence: 100/100 – Determines how clever you are at using your environment and surroundings to your advantage.
Press Conference Exemption Clause:
(Please select ONE and delete the other. Remember, if you do NOT activate the clause, you are bound by the contractual agreement of the press conference etiquette. Failure to adhere to this will result in heavy financial fines.)
- Not Activated: Your character is obligated to attend press conferences.
Agent Name: Kyle.
Agent Contact Information: PMz/DMz.