Post by Deleted on Jul 1, 2016 0:11:31 GMT
Birth Name: Buddy Winchester Nash
Performance Name: Amarillo Nash
Nicknames: The Outlaw
Age: 30
Picture Base: Lance Archer
Place of Birth: Amarillo, Texas
Currently Residing: Canyon, Texas
Height: 6‘5“
Weight: 263 Lbs
Why did Engage Wrestling sign you?: Amarillo was the "sweetener" in the package deal that brought Walter Hobbs to Engage Wrestling. A seasoned fighter on the southwest independent circuit, he has developed a reputation for his in ring skills, mystique, and bad boy persona.
(You are required to select specific traits of your character’s personality. You must have at LEAST five positive traits and at LEAST five negative ones, as nobody is 100% good or bad. How you behave in roleplays and segments will determine your crowd status.)
POSITIVE TRAITS:
(Please delete all that do NOT apply – you must have a MINIMUM of five)
- Athletic
- Dedicated
- Disciplined
- Genuine
- Hardworking
- Independent
- Sexy
- Strong
NEGATIVE TRAITS:
(Please delete all that do NOT apply – you must have a MINIMUM of five)
- Abrasive
- Amoral
- Blunt
- Crude
- Cruel
- Hostile
- Moody
- Rowdy
- Troublesome
- Venomous
Personality Overview: Amarillo Nash is, in every sense, good and bad; the complete antithesis of Walter Hobbs. A man's man, with no shortage of confidence, and a sense of humility or respect. He has very serious, matter-of-fact, unpleasant demeanor. All business all the time. Has no interest in pleasantries, and tells it how it is.
Why they’d be cheered: Amarillo Nash has developed a reputation in the independents as a hard-hitting, hardworking commodity that has the die hard fans salivating to see him on a bigger stage.
Why they’d be booed: He's an asshole. There's no two ways about it. He's not for the fans, and his abrasive mannerisms will turn many off.
Reasons to Compete:
(Please delete all which DO NOT apply to your character)
- Glory: Your character is all about winning and cannot stand to lose. It sends them into a rage. They have to be the very best and they’ll stop at nothing – for better or worse – to achieve that.
- Bloodlust: Your character is a fighter at heart and gets a thrill from violence. For them, winning and losing is secondary to being able to spill the blood of another human being.
- Financial Gain: Your character wants to be rich beyond their wildest dreams and sees wrestling (coupled with endorsements and celebrity status) as a means to achieve that.
- Passion: All your character has ever wanted to do is wrestle. It’s in their blood; their DNA. They eat, breathe and live this sport and for them it’s a way of life.
Attitude towards Teamwork:
(Please select ONE and delete the rest)
- The Lone Wolf: Your character would never work as part of a team, even if it meant life would be easier by joining forces. They cannot be relied upon to work together. They came into the world alone and will go out alone. They are the epitome of lone wolf.
Tendency to Cheat:
(Please select ONE and delete the rest)
- Sometimes
Theme Music: ‘A Country Boy Can Survive’ – Hank Williams Jr.
Valet/Manager: Mickey Conway
Valet/Manager Picture Base: Ed Norton
Valet/Manager Purpose: To look pretty.
Wrestling Experience: 9
Wrestling Style:
(Please delete ALL that DO NOT apply to your character)
- The Wrassler’: Relies on a hard-hitting, old school style of brawling when inside the ring. Takes a traditional wrestling style and makes it relevant once again.
- The Hoss: Relies on brute strength and size to dominate their opponent. They don’t have much talent in terms of wrestling skill, but they’re powerful and can still hurt you.
- The Strong Stylist: Relies on hard-hitting (often stiff) moves and sharp strikes. Whether it’s punches, chops, kicks, throws or submission holds, this fighter wants to hit hard, hit fast and hurt their foes.
In-Ring Attitude: The Outlaw shows up to whoop ass and chew bubble gum, and ... you know the rest.
Tendency to End Fights:
(Please delete ALL that DO NOT apply)
- Outwrestle: Beats the opponent using their preferred wrestling style.
In-Ring Strengths:
- Striking Power: Because he's big, nasty, and mean. Amarillo grew up in Texas and was introduced to hard work early in life, molding him into a man's man and a lone wolf because he was an only child to a rancher. Needless to say, Nash grew up learning how to fight alone. The Outlaw utilizes stiff strikes and big hits, putting all his weight into his offensive arsenal, which is centered around the "Dead Man's Hand" Heart Punch, which can be delivered at any angle and at any moment.
- Veteran: Amarillo Nash has wrestled for nearly a decade upon signing with Engage Wrestling. He is a big star in the southern part of the United States, and a formidable foe due to his in-ring knowledge and intelligence.
- Presence: Men want to be The Outlaw and women desire him. Nash has an aura that creates an electricity that is unmatched, allowing him to be a threat to anyone at any time and be the type of bad boy that makes you smile.
In-Ring Weaknesses:
- Aerial Ability: Amarillo Nash does not fly or flip around the ring. It's just not his preference and within his physical grace to perform aerial moves at all. He also tends to drink a few beers before a match and it affects his overall balance at heights.
- Submission Offense: The Outlaw doesn't apply any submission outside of a simple headlock. This is because his chosen path of offensive tactics revolve around knocking someone into next week rather than wearing them out.
- Zero Fucks: Nash has a mean streak. If something doesn't go his way and he becomes backed into a corner, or if the situation merely presents itself and seems like the best route, Amarillo will do dastardly things and cheat to win if necessary. He has been known to knock the shit out of some referees and other staff.
Favourite Match Types:
- Singles Match.
- Cage Match.
- Texas Bullrope Match.
Disliked Match Types:
- Ladder Match.
- Tag Team Match.
- Submission Match.
FINISHERS
(Maximum of Two)
1. ‘Dead Man's Hand’ – Heart Punch
2. ‘Devil's Lasso’ – Clothesline From Hell
SIGNATURE MOVES
(Maximum of Two)
1. ‘Shit Kicker’ – Big Boot
2. 'Tornado Alley’ – Blue Thunder Bomb
COMMON MOVES
(Please list 10. Note: we will use these in matches, however will also refer to your wrestling style to include additional moves from time to time.)
1. Alabama Slam
2. Snake Eyes
3. Fallaway Slam
4. Elbow Drop
5. Sidewalk Slam
6. Tilt-a-whirl Backbreaker
7. Diving Shoulder Block
8. Gutwrench Powerbomb
9. Running Double Axe Handle
10. Saito Suplex
(You have 850 attribute points to distribute among the following categories. Each category can have a maximum of 100 but MUST have a minimum of 10. Please do not exceed 850 points, or you will be asked to amend)
Grapple Strength: 88/100 – Determines how strong you are.
Strike Power: 100/100 – Determines how hard you can throw a punch.
Speed: 57/100 – Determines how fast you are.
Aerial Agility: 10/100 – Determines how skilled you are with high-flying moves.
Technique: 82/100 – Determines how skilled you are as a technical wrestler.
Submission Attack: 10/100 – Determines your ability to apply effective submissions.
Submission Defense: 50/100 – Determines your ability to successfully defend against submissions.
Endurance: 91/100 – Determines how much punishment you can take before it affects you.
Stamina: 91/100 – Determines how long you can exert yourself before growing tired.
Recovery: 81/100 – Determines how quickly you can recover from attacks during a fight.
Focus: 42/100 – Determines your ability to focus on your opponent, avoiding outside distractions.
Composure: 56/100 – Determines your ability to remain calm when under pressure, or when the game plan is failing you.
In-Ring Intelligence: 92/100 – Determines how clever you are at using your environment and surroundings to your advantage.
Press Conference Exemption Clause:
- Not Activated: Your character is obligated to attend press conferences.
Agent Name: Andy
Agent Contact Information: DM or Twitter: @aswifttweets